// This file was decompiled using SASCM.ini published on 2020-11-11
{$CLEO .CS}

03A4: script_name "HITMASSILENCED" 

:HITMASSILENCED_18
0001: wait 0 ms 
00D6: if and
0256:   player 0 defined 
0ADC:   test_cheat "HITMASPISTOL" 
004D: jump_if_false @HITMASSILENCED_18 
0470: 1@ = actor $PLAYER_ACTOR current_weapon 
041A: 2@ = actor $PLAYER_ACTOR weapon 1@ ammo 
0006: 3@ = 1850  
00D6: if and 
02D8:   actor $PLAYER_ACTOR current_weapon == 23 
002D:   2@ >= 3@  // (int) 
004D: jump_if_false @HITMASSILENCED_144 
0002: jump @HITMASSILENCED_80 

:HITMASSILENCED_80
0247: load_model 12466 
038B: load_requested_models 
0001: wait 0 ms 
00D6: if 
0248:   model 12466 available 
004D: jump_if_false @HITMASSILENCED_80 
01B2: give_actor $PLAYER_ACTOR weapon 136 ammo 30000 // Load the weapon model before using this 
0002: jump @HITMASSILENCED_18 

:HITMASSILENCED_144
0001: wait 0 ms 
0002: jump @HITMASSILENCED_18 
